Head Up Flying 

August 2000

  
If it goes wrong
If you get into a spin or fall off a position - get stable, check your altitude and, if height permits, try again. Try new bursts of skills in ten second intervals. You will tend to drift across the sky when first learning, so turning around after ten seconds and going back the other way will help.
Do not rely on audibles if you cannot read your altimeter or see the ground in freefall
It is helpful to practice being 'unstable'. Your body and mind need to learn that face-to-earth is not the only way to fly. For example, if you do get into a spin and are confident that you can handle it, why not throw in a barrel roll as well? The overall object is to be in control in any way - that's what 'stable' really means. On your early jumps, if you are out of control and solo, get face to earth, it's what you are used to.

Make sure there is no-one above you before you go belly-to-earth or you run the risk of 'corking' (see later) and will go up and collide at a very high speed with anyone above you. This is why it is essential to be able to recover into a faster position (head-up or head-down) before going on to jump with others. Learn to tuck into a tight ball if you go unstable in order to keep up the fall rate. Practice this skill on your own first.

Stay Small
Only do solo jumps until you are skilled in basic positions and can revert to them in times of stress and instability. Spend a few jumps on just one move until it becomes second nature. Don't become disappointed if it doesn't happen all at once.
Master the skills of recovery, turns, fall rate, forward and back movement before going out with larger groups, or go out with experienced freeflyers who will be happy to help. Do lots of 2-ways first with experienced freeflyers.
2-ways with both inexperienced freeflyers are dangerous. There is a very high risk of collision at high speed.
With the added third dimension to flying, the chances of a 'zoo' dive become greater so it's best not to have too many people to start with.
Altitude Awareness
Freeflying can be as much as 50% faster than belly flying, so it's particularly important to keep good track of altitude as you've probably developed a body clock based on belly flying.
Break-Off
Have a plan, even a rough safety idea. Determine break-off and deployment altitudes. Break off heights need to be a little bit higher as you need time to:
(a) get belly to earth
(b) slow down
(c) track away before you pull.
Allow time for people to look first before tracking off
Do not break off randomly; keep slots on break-off too.
On bigger ways use staged break-offs and deployments; leave first, track off and pull a little higher.
For beginners, I recommend breaking off at 5,000ft for the first few jumps. Think of barrel rolling whilst in a track to check the airspace all around you - a really good general survival skill.
Audibles
Remember, do not rely on audibles if you cannot read your altimeter or see the ground in freefall. If you totally rely on your audibles, what will you do if this fails? Some manufacturers advise the use of two - although some sceptics would call this a sales ploy!
Have fun - stay safe to do it again!
Learn to barrel roll whilst in a track to check the airspace all around you - a really good general survival skill.
Practice this technique alone first!
Head Up Flying (Sit and Stand)
Think of sit and stand as being a combination of head-up speeds - with sit being the slower position and stand-up being the faster fall rate - with all the subtle variations of speed and body position in between. This will avoid those dives when many people tend to begin in 'sit' and then change to 'stand-up', radically altering their fall rates - without really getting what they want.

Work on learning a skill in the slower speed range - 'sitting' - this also seems to have a lower centre of gravity so initially it's easier until you become proficient, then speed up the fall rate - this will greatly improve your balance and when learning more advanced moves (for example carving) will make it easier.
The Position
This position can consist of a series of angles - keep your spine straight and 'think tall' - push your hips forward slightly (just an inch or so).


For a faster position, keep the position as before - straighten your legs and have them a comfortable width apart (about shoulder width).

Centre Point
Now you have an idea of head-up positions, imagine a 'centre point' just a few inches below your belly button (this is where you initiate movement from. Focus on this point in your body - notice how it affects the whole way we walk, run, jump. Notice how your body seems to follow this point, this centre of gravity.

A good exercise to feel this centre point of balance is:
Kneel on the floor, keep a really straight spine and close your eyes. Now get a friend to rock you from side to side, large movements to start (not too fast), let your friend keep rocking you, just make the side-to-side movements smaller until eventually you stop.
Feel how losing your balance helps you understand where your balance is. Focussing on this point will help you understand movement in freefall.
Legs Blowing Up
When learning to fly head-up, remember to push your legs down into the airflow, think of the angles you need and keeping your hips forward a little and your centre of gravity. People often ask, 'How hard do I push my legs down?' The answer is - until they are down!
Someone in a radical position or moving around is probably on the edge of control so give them a wide berth
On Your back??
If you end up in a reclined position on your back - don't worry - just relax and smile! - check that your body is in symmetry - arms, elbows, knees, feet (if it is, you will be falling back to earth and stable). Roll back your shoulders and arms, so that your arms are level
with your head and push your hands against the airflow (sort of like rowing a boat). Push down with your legs at the same time - don't forget to keep your legs pushing down. This should place you in a more vertical position (ie, spine vertical in the airflow).
New Arm Position
Try this: hold a weight with your arms outstretched and now, with a 90ƒ bend. See how much easier it is to lift. In the same way, when head-up flying, use your arms a bit closer to your body. This will make it easier to fly head-up (and also later on will help you going forward, back, slipping to the side, and taking grips). Palms against the wind feels easy too.

I cannot over emphasis the need to keep elbows below the shoulders - in all but the fastest flying, if you let your arms blow up you will go faster. A lot of stand-up dives become a race to the ground, with everybody looking at each other, arms right up and movement can become erratic in this position.

It's easier to read your alti too:



"To confine our attention to terrestrial matters would be to limit the human spirit"


Steven Hawking

Look at the experience of the lowest in the group

Holding a Heading
Learn to find a heading and hold it. Pick an object (the sun or any reference point that will not move). After exit, turn 90ƒ from the direction the aircraft is going (the line of flight), either way is good. This makes things much safer. If you track up the line of flight, you risk collision with others, either in freefall or under canopy. When starting to learn to freefly, you will tend to drift around the sky a bit, so try bursts of skills and then turn around and go back the other way.
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