| Donut
Race Dive
Dive of the Month is a new column giving ideas for fun, challenging
or original skydives. This first one submitted by George Pilkington:
Donut Race Dive
This is one of my all time favourites. Easy to remember, one dirt dive
is enough and it usually happens at the emplaning point. Perfect for those
last minute sunset loads. I find myself in freefall going like a mad thing,
it is just manic; fast, fun and full of laughs. Lots of points is usually
the score. Check it out and let me know what you think.
This dive is a continuum; best with six or eight skydivers, possibly
ten. Here is the 8-way version which can be easily adapted.
Intermediates:
It's a good skydive for eye contact, references, visuals and working on
synchronicity (not only that but trying to do it at the same time as everyone
else). It's also great fun.
Cool 'n' Groovies:
If you want to 'turn and burn', treat it as a race. This can be a real
fast dive; once through at normal speed, then go for it!
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Puzzle
The first point is a free flown speed star:
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On the key, four (black) skydivers form
a right hand donut in the centre whilst the other (white) four initiate
a 360o turn:
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As soon as the donut is complete, the
blacks drop the grips and turn back to a no contact star. The whites
join the no contact star to make the original 8-way star again:
The slots now swap with the whites building
the donut, the blacks turning. Repeat continuum until break off
altitude.
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Angles
No funky angle changes anywhere, just build the donut by turning
90o, build the star by turning back
90o. Leave perfect angles in the star
for everyone else.
Keys
Assign someone in the first donut to key the initial break from
the 8-way star and someone in the second donut to key the second
star break. When the 4-way donut is built, there is no need for
a nod or shake, just Drop 'Em 'n' Go! (sounds like a shampoo ad!)
Secret Stuff
Donut People
Your aim is to go equidistant to the other three donut people and
meet in the middle. So go your distance, stop and let the others
come to you. Turn 90o, stop, then take
the grip. Think of taking your head forward on the turn to the donut
(this will stop it backing up). Maintain the fall rate to help the
guys on the outside. On the cosmic key, turn and reference off your
clone, keeping at the correct distance for the star size. Keep the
star tight.
Cool
n' groovy option:
Your target is to be in a no contact star BEFORE the others have
done their turn. Just go fast!
360o People
Take a microsecond to box out before starting your turn and concentrate
on turning in place. Anticipate that the donut may slow down, so be aware
of height as you turn.
Cool n'
groovy option:
Your goal is to turn your 360o, as smooth
and fast as possible, so that you have finished your turn and are waiting
to pick up the grips, BEFORE they have finished the donut. (So as soon
as they drop the 'nut grips, you can dock in the slot and go HA HA!).
Do your first 360o turn at a casual speed,
assess the situation and go ballistic down the bottom end of the dive
when you have the fall rate difference cracked.
Article by George Pilkington
george@coolngroovy.com
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