| Blocks
and Randoms
Random
work sounds like a funky new way of being on the dole?...
Blocks
are surely something to do with roads?...
Not
unless you're into FS that is, when it all makes sense.
We’re looking at the spin, stop, grip, spin, stop, grip,
nip-over-there, stop, grip-and-nip-back, stop, grip... ooh,
track-off... stuff today...
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So,
what’s that little-picture, big-picture, secret-stuff the teams
are always muttering about as they lock legs and scrape elbows on
the creepers?...
It's
a mysterious world to those of us skydivers who wouldn't know an
Open Stairstep from a Spinner as they spy those folk with
holdy-on bits on their jumpsuits, hand-jiving their way to
altitude. They talk about pools which have nothing to do with
water, a Dive Pool’, which has 16 randoms and 24 blocks...
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Randoms
Randoms
are stuff which is one shape only and that's it, such as a
Satellite, random ‘O’, shown top left and which is what
the guys are just breaking out of in the photo below left.
Another
example is a
Stairstep Diamond, random ‘B’, shown to the left and which
is what Sebastian XL are building in the photo below right.
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Pete Allum
says: “Doing fast efficient randoms is a lot of fun and also
an easy way to score a lot of points.” He tells us that all
the 4-way world record skydives have been made on a complete
random dive. In training the top teams in the world can score 50
points in time on an easy, small move random dive. To build the
randoms, Pete says, is “90% about moving from point to point,
the formations are just the brief period in time when we meet
together, only to then immediately let go and start moving to the
next point.” The guys don’t fly from grip to grip
but rather to their point in the sky, which has been worked out to
split the move as far as possible between all four people.
"In
all 4-way dives there are more random moves than block moves so it
is useful to focus on your random flying... All the randoms should
build between Point and Tail... keep looking through the centre of
the formation.... As Point I tend to have a lot of out-facing
moves so I remind myself to keep my body neutral and trust my
moves."
Toby Stafford (Inside Centre, Mr Purple )
suggests "Learn the move on the creepers to the point you can
do it literally with your eyes closed. While on the creepers and
while in the air, think Move - Stop - Grips. This discipline will
ensure that you never carry momentum into the formation... If,
after you have picked up the grips, the formation is not the shape
you planned in the dirt dive, 'box it out' before moving. This
will help keep the skydive under control and the moves
consistent... Through a skydive I focus on the centre point
and cross-reference with my opposite (Outside Centre – Steve),
this helps to give me the 'big picture' on fall rates and moves
while also helping to keep communication high – a big secret to
awesome skydiving”.
Steve also emphasises communication, saying to
look across at your opposite and work the position, don't chase
the grip. He adds “Keep the formations as small as possible and
make everyone's move as efficient as you can... Fast is good but
fast and furious probably isn't. A sensible pace with everyone
staying calm will almost certainly score you more points... Showing separation is important in
competition, make 'flashing' a priority." That means a clear
hands-off moment – a hand not actually touching but hovering
over a grip can appear, once on camera, to have a hold.
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Blocks
Blocks are
things which start off with a shape, get moved about in a
particular way and then finish with a second shape. This
second formation is sometimes a different shape but often the same as the first.
For example, the pictures to the right show block 4, monopod -
monopod, which starts and ends with the same point.
Jumps are drawn from
the dive pool and contain five or six formations, made up
from blocks and randoms. All formations
count as a point if completed in the right order within the working
time of 35 seconds. The team aims to find the most efficient way
of going from one formation to another, this is called mechanics.
Looking
at a list of 24 different blocks can be daunting! There are so
many to learn that where do you start? But the boys stress that
many are similar and techniques for turning them remain the
same.
Rotations
are achieved by the individuals in the piece moving in straight
lines in different directions. So when Sebastian XL debriefs a
block move, they focus on the timing and direction of the inputs.
The team aims to take off input power, perfect the timing and make
the block effortless.
Steve
Hamilton says: "I'm finding that the effort you need to
make a piece move is probably much less than you think. You have
input from at least two bodies so trying less but getting the
timing right is much more effective than using muscle."
Pete
says “It's important to work out how the turn happens, walk
it through, work the synchronicity with your piece partner, then
and go and do lots of reps in freefall”.
Toby
says that usually the centre people move first then the outside (ie,
Tail or Point). "Most of the 2-person pieces require an 'I
go, then you go' approach. this makes transitions efficient.”
John
says "Keep good eye contact and have a good, strong grip
on your partner. Work on keeping the pieces level." He
also says to make all piece moves with small controlled movements
and you'll be surprised how easy it is to create separation.
In
the photos below showing Sebastian XL doing the monopod - monopod
block, notice how all team members are looking to the close of the
block. In the beginning there is a plan of the physics of the
move. Start with this plan but don’t forget the vital end part
– to finish the block by creating the end formation.
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Point and Tail
Is
that something to do with
tossing a coin?
Point
is a reference to the plan used for 4-way,
easiest to relate to by looking back at last issue’s
article on exits:
Point
will be the highest person on the
launch,
Tail
the lowest, this kind of makes sense!
Point
faces out in many formations, thus being the head or
point, the Tail person docks on the back of many formations,
hence is called Tail.
Outside Centre
is a middle person who
usually sets up outside the plane whereas
Inside Centre
is
the other middle person who will start off inside the plane.
Each of these people will have specific slots in
each formation.
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Turns
The boys have a few tips on that most basic manoeuvre – the
in-place turn. It's a relief to hear that Pete Allum, 50 squillion
jump man, has his off days just like everyone else. "Sometimes
I turn really well, other times I feel hopeless!" Maybe
there is hope for the rest of us after all! Pete says “I
sense my centre point and then just allow the turn to happen”
and adds “This is backed up by lots of physical practice on
the ground, working the actual movement of the limbs. Plus masses
of tunnel practice".
Toby
is analytical and points out the importance of starting and
stopping in a neutral body position. That means applying equal
upper and lower body input, relaxing to neutral and applying
opposite equal input to stop. "The input should feel the
smallest stage with a longer stop stage and the coast or neutral
should feel the longest.” He says to forget eye contact here
as it gives you misleading information, concentrate on rotating
around a centre point and then correct any errors.
John
qualifies the eye contact idea by saying start with good eye
contact in the pause stage, then trust yourself on input and only
pick up the eye contact on the stopping part. "Keep your
back straight and your head up" he adds.
Steve's
mantra is ‘balance’ with a good body position and a balance of
upper and lower body input. "Everyone seems to want to
turn aggressively with their knees these days. Your legs are
efficient in starting and stopping turns but if you don't use the
same relative input with your upper body it won't be an in-place
turn." He advises to only turn as fast as you can stop
as, if you can't stop on heading, turning fast is just a waste of
time. "Don't sacrifice precision for speed, that'll come
later."
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Photos:
Ian Brown
Article by: Jo Malone
johomalone@hotmail.com
Compiled
from: Sebastian XL
pete_allum@compuserve.com
Back to April 2001
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